If you are looking for Game Design classes in Washington we have compiled a comprehensive list of courses from schools across the area. Feel free to browse these Game Design classes in WA and search for schools to request information:

The Art Institute of Washington

The bachelor’s program in Game Art & Design offers a broad range of work-ready design and technology competencies focused on career paths in the specialty of game art. Students will acquire a combination of skills in drawing, perspective, 2-D design, and animation. They will study lighting and scene setup, color theory, anatomy and gesture, as well as explore motion maps, characters, level design, and prototyping.


Students learn the fundamentals of what makes a game enjoyable, playable, challenging, and marketable. They critically evaluate video games and then develop their own games from concept and proposal to design, marketing, and production of a rough game document.


This course introduces students to advanced lowpoly modeling techniques and concepts as well as advanced texturing and rigging techniques. Students have an opportunity to learn about the differences between modeling for movies and for games, as well as understanding the character modeling requirement of certain types of game engines.


In this course students learn advanced animation and setup techniques that are used in the 3D environment. They explore different considerations of modeling for real-time settings such as looping animations and creating realistic animations with limited rigging and skins. Students also explore topics for creating special effects for game cinematics.

International Academy of Design and Technology

The Bachelor of Fine Arts in Game Production program is a comprehensive program emphasizing multiple aspects of game production. Students will have an opportunity to develop knowledge, skills and competence in asset development and integration, game play, team collaboration, written and verbal communication, and business operations. In addition, students will be engaged in the integration of theory, process, and digital assets that lead to successful production of games.

GAME 245 Level Design

This course will introduce students to the fundamental concepts used to create levels for games. Students will have the opportunity to incorporate level design and architecture theory, level design principles, game balancing, play testing and storytelling. Students will be expected to build and test levels that reflect design concepts.

GAME 205 Modeling I

Students will have the opportunity to learn to navigate a 3D interface and to use modeling tools to create and manipulate polygonal components to generate models with emphasis on appropriate techniques.

GAME 390 Game Animation

This course focuses on the creation 3D animated cycles, characters, and props for computer games using animation software. Topics include the development of walk cycles, linking and hierarchies, and forward and inverse kinematics.

ITT Technical Institute – School of Drafting and Design

The purpose of this program is to help graduates prepare for career opportunities in a variety of entry-level positions involving technology associated with designing and developing digital games and multimedia applications. Courses in this program offer a foundation in digital game design (through the study of subjects such as gaming technology, game design process, animation, level design) and general education subjects.

GD310 Managing Game Development

This course offers an overview for the game design process, from the concept phase to the final delivery phase. Topics include project management and game design documents.

GD345 C Programming for Game Developers

This course provides an introduction to object oriented computer programming framed in the technical aspects of game programming. Students will apply the following concepts of variables, control structures, functions, arrays, data types, classes, inheritance and polymorphisms as they build a series of games.

GD400 Game Interface Design

This course examines the navigation and control, visual appeal and functional aspects of the game interface.
Case studies of successful and unsuccessful user interfaces are used to illustrate and evaluate the effectiveness of user interface designs.


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