If you are looking Game Design classes in Arizona we have compiled a comprehensive list of courses from schools across the area. Feel free to browse these Game Design classes in AZ and search for schools to request information:

Collins College

The Bachelor of Science degree in Game Production program consists of 180 quarter credits, and takes approximately 150 weeks to complete. Students attend classes in day or evening sessions.

GAME205 Modeling I

Students will learn to navigate a 3D interface and to use modeling tools to create and manipulate polygonal components to generate models with emphasis on appropriate techniques.

GAME235 Web Game Development

This course explores real world game scenarios. Students analyze and produce a series of projects that use scripting to solve problems. Students also complete a final project that synthesizes the interaction design and scripting techniques covered in the previous courses.

GAME245 Level Design

This course will introduce students to the fundamental concepts used to create levels for games. Students will incorporate level design and architecture theory, level design principles, game balancing, play testing and storytelling. Students will build and test levels that reflect design concepts.

GAME105 Drawing Techniques I

This course presents design concepts and techniques that are used to create media assets for computer games. Students will study prop design, perspective, character, and environment design.

ITT Technical Institute – School of Drafting and Design

The purpose of this program is to help graduates prepare for career opportunities in a variety of entry-level positions involving technology associated with designing and developing digital games and multimedia applications. Courses in this program offer a foundation in digital game design (through the study of subjects such as gaming technology, game design process, animation, level design) and general education subjects.

GD330 Game Design Process

This course introduces issues inherent in the process of game design.
Topics of instruction include the skills and tools needed for story and character development, game design, pre-production, prototyping, testing, end-user testing, human interface, content development and communication documents.

GD375 Level Design

This course introduces the art of game and level design. A combination of lecture, discussion and hands-on applications are used to teach issues addressed by game and level designers. The course integrates theories and skills from a number of other disciplines to demonstrate and simulate the decisions, skills, tools, problems and working conditions of a level designer.

GD410 Game Engines and Production

This course analyzes both commercial and open-source game engines, and how to apply different technologies based on the type of game being developed. Additionally the strategies for building game engines from scratch will be explored.

GD360 Advanced Animation

This course examines advanced animation techniques such as multiple key frame methods, character setup tools and two-limb animation solver. A discussion of scripting as it pertains to video game development is also included.


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